Photoshop CC 2017 tutorial showing how create fun, retro, 8-bit, pixel portrait from photos.
Photo provided by http://www.shutterstock.com
Image ID: 625536110
Royalty-Free Music provided by http://www.beatsuite.com
High quality, copyright-free music for YouTube.
Music track: “Retro Techno Assault”
Give back some love to Blue Lightning TV by becoming my Patron for as little as $2/month:
BLTV TV Channel:
BLTV Facebook “Subscriber Page”:
Для субтитров (переведенных подписей) нажмите значок «CC» понизу справа от видео, а потом нажмите «Русский». Переводы не безупречны, однако почти все из этого все еще понятно. Расскажите всем, кто желает обучаться либо улучшаться в Photoshop, чтоб подписаться на Blue Lightning TV. :-)
Nice video, pretty good technique for creating retro 8 bit graphics. You can also use software called Piskel to draw your own sprites
I added this video to my blog, check it out here:
General rule if you're going for the NES 8-bit you're gonna be limited to 4 colors on each sprite.
3 of which are colors and the 4th one is transparent. Now a few games did some tricks to get
a few more colors for each sprite by doing overlapping sprites and patterns.
This.. wouldn't be considered pixel art at all..
I'd say it's akin to 16 bit pixel art. This looks like something from a VGA-graphics mode DOS point and click adventure, like the "portraits" from Sierra On-Line games. If you were aiming for that, this could be useful, but it's way off for a NES look as you mention.
I don't think people understand what 8 bit is.
It's a limit in color mainly, and there are too many colors in use with that pixel art for it to be 8 bit.
It's more like 16 bit or maybe 32.
bits also has to do with the size of sprites.
8 bit would be like.. NES.
Pixel looking art? Yes.. but 8 bit? No.
Typically, 8-bit refers to the processor itself. It indicates how much data it can handle at one time. In theory, an 8-bit processor would be able to handle 2^8 pieces of information at one time (which is 256). While the NES that you refer to did have an 8-bit processor, it did not handle anywhere close to 8-bit graphics. The SNES on the other hand, had a 16-bit processor, but was capable of handling 8-bit images.
it can, but almost all computers store bits in packets of 8's, 16's, and 32's. so if you're storing 24 bits of data, of a color, in a pixel, then it might be probably stored in a packet of a 32-bit memory. some software uses the 8 remaining bits of that memory for transparency or commonly the alpha channel
please don't trust all of these infos (teehee!). i'm still on my first sem in computer engineering but if you want to know more, just search up color depth in wikipedia. here, i'll paste the link for you
+TheImperialKerbalUnion yea tried this did not work out for me im a programer and a good one but my problem is
i cant draw or do art for shit ive failled every art class since the first grade
truth be told i have a indepth writing disorder that contributes to this called disgraphia along with a spacing issue
and i dont exactly have 40k to drop to hire a artist either so this looks like a great solution
Nero yh, its much more natural making it from scratch. You also learn a lot of artistic skills along the way. I mostly make art for my own games. It makes it feel much more personal. Good luck with your games and happy coding!
You get much cleaner and sharper graphics if you make the pixel art from scratch. In my opinion this "8bit" portrait looks awful and quite ugly due to the low contrast between tones and the amount of variations of color on the skin. Search up some pixel art tutorials on youtube if you aren't great at pixel art.
Thank you for this tutorial! It's very entertaining to follow along with your simple steps that you give, and in the end of the tutorial, my picture always looks good! Thank you Marty for this great tutorial. Take care and enjoy your hobbies.
Hi dude! Your edits are really cool and I am looking for people that knows how to edit (like you) to give some advice about my videos, Im also starting in this world, visit my channel and tell me how i am doing!! KEEP DOING THIS, YOU ARE AWESOME!!
The Definitive, One-Size-Fits- All, Accept-No Substitutes, Massively Comprehensive Guide to the Life and Times of KISS.
I love writing about Kiss. I love it too much, probably. I’ve written about this band semiconstantly for the past 20 years, sometimes for reasons that weren’t justified and sporadically with motives that weren’t justified and intermittently with logic that wasn’t justified. But Kiss go into the Rock and Roll Hall of Fame tomorrow, so today I’m Timothy Olyphant.
The Demon: Gene Simmons The Starchild: Paul Stanley The Spaceman: Ace Frehley The Catman: Peter Criss The Fox: Eric Carr The Ankh Warrior: Vinnie Vincent
Mark St. John Bruce Kulick The Catman: Eric Singer The Spaceman: Tommy Thayer.
The New York rock-and-roll group Kiss was formed in 1972, when two workaholic Jews (guitarist Stanley Eisen and bassist Chaim Witz) aligned forces with two boozehound Christians (drummer Peter George John Criscuola 1 and guitarist Paul Frehley). Their adopted stage names are household, unless you are very young, crazy old, or not interested in loud music: Paul Stanley, Gene Simmons, Peter Criss, and Ace Frehley (the last adopting “Ace” because the band didn’t need another Paul). The group was spawned upon the dissolution of Simmons and Stanley’s previous band, Wicked Lester, a folk-rock five-piece Simmons likes to compare to the United Nations (due to their mixture of ethnicities and nonuniform physical appearance). Wicked Lester scored a record deal with Epic, but most of the music was never officially released.